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STEP 5: Loft Better1. Not a pretty sightThe hull looks nice doesn't it? - Well, not really. Delete the loft and add the bow profile (drawn onto the "profile" workplane). Now redo the loft. By the time you complete the bow by adding the front profile the loft is looking a little strange. You see, the problem is the division lines do not 'flow' with the curvature very well. The best loft is one where the nodes line up to be almost perpendicular to the loft profiles. In other words, we want the loft to be form a 'grid' of approximate rectangles instead of parallelograms.
Think of the loft forming straight lines between loft profiles. If the straight lines span the loft profiles at a steep angle the resulting loft will not be smooth. Change the texture to 'grid';
Now do Quality Render. Spin and zoom to accentuate the surface irregularities.
We can play with the ACIS settings to improve this; (ACIS is the 3D geometry engine, same one as AutoCAD)
But there is a limit to how much improvement we can get by increasing smoothness tolerances (and we are trading accuracy of course)
2. A better node arrangementWe want to fit the nodes along each Body to give a better loft. Try this modified set of division lines for setting the profile nodes more perpendicular to the loft. The second image shows the resulting loft, with the (purple) loft lines indicating an improved 'flow' along the hull. The 3rd image shows the much improved surface when viewed in Quality Render with "Grid" material.
3. Halfway along...The complete set of station X axis positions - measured from Station 1.
The loft to midsection is shown below. Keep checking the loft after several profiles are done to check for any faults. If the loft suddenly splits into a large number of lines then you need to trace the faulty loft profile (Test by slipping profiles in temporary lofts until the problem profile can be isolated).
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