|

| Background: |
| The ship lines were created by Dr
Allen Magnuson in Feb 2005 using Vacanti Prolines LE. The data was
exported in 2D dxf format, then traced in TurboCad Pro
8.2. Hull is based on the proportions of Noah's Ark according to
Genesis 6:15. Tutorial by Tim Lovett Feb 05. |
|
STEP 4: Loft test
1. Station Workplane
First we need a workplane (WP) at station 1. It will be parallel to the
midship plane.
- In DD, workplane mode > set "midship" as current
- RB in table > Create New > "STA1"
- Set the new workplane STA1 as current. Still looks like the midship
plane.
- Modify the Position; X was 2.68040000000000010000e+003 which is
2680.4, now change to 0. So position is now (x,y,z)= (0,0,0)
- Refresh the WP (set another WP current, then current back again)
- Spin it to test placement

2. Draw a loft profile spline
- Set DD Workplane: View by " STA1". Set DD Layer:
"splines_fore"
- Pick the Spline tool. Set the color to red (or something that stands
out)
- Using snap (intersection is OK) to snap the 12 points. Make sure the
spline starts at the lower inside on the limit line - and nodes are in
order up to the top/outside.
- Edit the spline to nudge it - Click on the (red) spline > RB >
Edit Node. This should show the 12 dots (nodes). You zoom up on the
line and nudge it closer to the black dxf line by shifting a node.
This is a bit of an art, but you get the hang of it. Try to keep the
nodes on their radiating line which helps the smoothness of the final
loft. Best to use the snap mode "Nearest on Graphic" to
hold the node on the divider line, or end lines. Don't get too fussy -
if you zoom up too much you'll be there forever.

Note. The dxf curve is a bit rough at places isn't it? Don't worry, let
the spline take the 'average' shape of the curve.
3. Do the first 5 splines...
Repeat steps 5 & 6 to draw all the splines for the hull. I suggest
you do about 5 and then test it out...
The X position data for all stations;
|
Sta
|
X
fore
|
Sta
|
X
aft
|
|
1
|
0
|
35
|
3089.274
|
|
2
|
90.861
|
39
|
3452.718
|
|
3
|
181.722
|
42
|
3725.301
|
|
4
|
272.583
|
45
|
3997.884
|
|
5
|
363.444
|
47
|
4179.606
|
|
6
|
454.305
|
49
|
4361.328
|
|
8
|
636.027
|
51
|
4543.05
|
|
10
|
817.749
|
53
|
4724.772
|
|
12
|
999.471
|
55
|
4906.494
|
|
15
|
1272.054
|
56
|
4997.355
|
|
18
|
1544.637
|
57
|
5088.216
|
|
21
|
1817.22
|
58
|
5179.077
|
|
25
|
2180.664
|
59
|
5269.938
|
|
30
|
2634.969
|
60
|
5360.799
|
Just do the first 5 for the moment...
4. A test loft
Complete the first 5 station splines.

Test the layers. In Design Director (DD), hide a layer -
you should see 3 corresponding curves disappear, which is really the one
curve projected onto Here is STA2, where you need to cheat a bit to get
the spline to match the dxf curve. The radiating lines are just a guide,
so disobey them if necessary.
5. Test Loft.
- Make a new layer; "loft" and make it the current layer.
- Spin the model so that you can easily select the (red) splines.
(Like image in step 4 above)
- Select each spline, in order from STA1 to STA5 . Remember to hold
shift key during multi-select.
- RB > finish

Note: Hooray - some 3D geometry! Notice how I hid the waterlines
and every station aft (layers set invisible) - to keep it simple.
- Better check the loft is actually on the "loft" layer. If
not, do the move trick. (Select the loft, then make the desired layer
current)
- Save it. (BTW. I am up to Ship008.tcw now. What are you up
to?)
You see, every time I do something a bit serious, I save
the file with an incremented name (Save As...). That way if something
happens I can go back to that previous step. I have had one TC sickness so
far in this session - the X position of the new workplanes wouldn't change
in DD, so I closed and restarted TC and fixed it. I'm using TC 8.2 pro -
seems to work OK on my AMD 2.8, 512RAM, and it cost me AUD$70 unopened
from a Ebay retailer.
6. Fun with rendering
Well, if you got this far you deserve a fun break.
Lighting. First thing is to get rid of the squillions of lights
in default settings. Keep it simple - just start with the ambient light.
- In DD pick Lights category > delete them all.
- In DD table > RB > Create new "ambient"
- Now RB on "ambient" > Edit Properties > Light
- Choose ambient type. Power = 1000W should do - and pick a color.
Make sure it is ON !

Textures.
Go back to properties. (RB on the loft itself) > General > Pick
"Wood Floor" and "Pine Floorboards" > OK
Now view this with the Quality Render button (teacup) - or
View/Camera/Quality render.
Hmmm. Sometimes it doesn't happen - try toggling clicking the light
visiblity icon (the blue eyes and nose stands for visibility)

Fun starts about here...
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